Technologies
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Educational Robotics
with Lego Spike Prime
Logic, problem solving, computational thinking
a fun and exciting training tool to develop transversal skills. The teaching approach and learning are based on direct experience, promoting curiosity and the ability to solve problems with creative solutions
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Electronics with Arduino
technological learning, motivational,
cognitive, cognitive, metacognitive.
The program with Arduino has the general objective of verifying the effectiveness of educational robotics in the face of space navigation exercises and spatial rotations, programming a task and using strategies, training and understanding of robotics, understanding the error function
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Drone Construction
experimentation, creativity, mathematics,
geometry, science, geography
The drone building program enriches the skills of elementary and middle school students in STEM subjects and does so in an easy and fun way.
It introduces the basic concepts by explaining what a drone is and how it works, what the different components are, such as the remote control, motors, propellers and sensors.


Modeling
and 3D printing
science, technology, engineering, art, mathematics, creativity, teamwork
3D modeling and printing allows you to combine technological innovation with an interdisciplinary teaching approach. It does not limit itself to teaching technical skills; it embraces an educational approach. Students learn through a hands-on experience that integrates different disciplines, from mathematics to art.


Virtual reality
immersive and engaging environment, curiosity and creativity, fun learning
It is well known that children learn best through play and exploration, and virtual reality is perfect for this. With VR headsets, students can immerse themselves in fantasy worlds, play educational games, solve puzzles, create three-dimensional works of art and even interact with historical or mythological characters.


The method
Cooperation Paths for Creative Learning
The educational paths that we propose will allow the group of children and young people to elaborate and transform an idea by creating technological projects.
At the base there is a principle of collaboration and respect thanks to which everyone learns and teaches others.
